Build Better User Experience With C.R.A.P. Design Principles

You know a good (or a bad) design when you see one.

However, it’s not always that you can objectively point out the qualities (or flaws) in a design — especially, when you’re not a designer.

Marketers and developers often find it challenging to come-up with designs that work.

To do that, you might need an understanding of CRAP. CRAP, a design principle given by Robin Patricia Williams, stands for Contrast, Repetition, Alignment, and Proximity…

Build Better User Experience With C.R.A.P. Design Principles

CopyRanger

Rick Duris is CopyRanger.

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