Though non-gamers may find it a bit odd, eSports is huge, and growing.
eSports – essentially competitive video gaming – has become huge, not only as a practice in itself, but as a spectator sport. According to research by newzoo, the global eSports audience reached 226 million in 2015, representing 27% year-on-year growth. But more than that, eSports revenue is projected to top $1.07 billion by 2019, with China and South Korea leading the way…
Facebook Looking to Boost Reach with Millennials Through New Gaming Partnership